package engine

type Game struct {
    World World
    Screen Screen
    colors string
    rc raycasting
    Running bool
}

func (g *Game) SetColors(colors string) {
    g.colors = colors
}

func (g *Game) Render() {
    g.rc.render(g)
}

func (g *Game) Quit() {
    g.Running = false
    g.Screen.Quit()
}
